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- In <NEWTNews.799617289.8263.marc@mmccallpc.fail.com> marc@earthlink.net writes:
-
- >Lets face it, 3DS will always win over its competitors because of its
- >open-ended, modular design, fast rendering speed, and IPAS.
-
- Lightwave is open-ended too. As far as speed, I'll race LW against 3DS in an
- equal quality scene any day of the week. How fast does 3DS run on an Alpha?
- Oops, I forgot it doesn't run on that new technology. Oops, I also forgot that
- 3DS isn't capable of rendering anything of equal quality to LW. Sorry.
-
-
- >If your rendering solution has some awesome capability 3DS doesn't yet
- have,
-
- I'd be hard pressed to find an awesome capability that 3DS DOES have.
-
- >As far as paying for extras..if you can only afford $500 for an entire
- animation
- >package, you're not looking for a proffesional setup... Proffesionals
- are more
- >concerned about bang as opposed to the bang/buck ratio.
-
- And you are speaking from exactly _what_ "professional" experience?
- Professionals buy what works. You might notice that they are NOT using
- 3DS.
-
- >Can you do IK in LW?
-
- Yes. Next...
-
- >Can you realistically animate a cape blowing in the wind?
-
- Yes. Next...
-
- >Have you seen what Bones can do?
-
- Yes. I've loved them in Lightwave for years.
-
- >I would say that compared to the hardware and software required for
- something >like Wavefront on the SGI (where a "meshpaint" prog costs
- $10,000-$15,000) I'd >say I see plenty of "Bang for the Buck"
-
- Yes, but REAL professionals don't care about money and would be more
- than happy to shell out $10,000-$15,000.
-
- >
- >Forever Biased,
- >
- > *MM*
- >
-
- Have a nice day.
- -=Fred=-
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